


Also ZDoom32 will run much better on that hardware and ZDoom LE even more and on GL 1.x. So it should run on your toaster (guess you want to play some lan games?). So yes XP required becouse of the compiler. Recently i made the switch to the Unicode API but i don't think that would be a showstopper as KernelEX would use the Unicode extensions if they're available, in theory.
#Lotus build dungreed how to
In theory it should run on 98 but you'd need to create your custom cross compiler for MinGW-w64 (i don't know how to do it not that i'm really interested and the same for the dlls). Just try the rogue devbuild at gzdoom-vintage.


You don't need D3D either as it runs with DDRAW. I tested vanilla on a P3 and it was playable. Not really sure, actually it can run even without SSE but the releases require it (you'd need to compile it yourself without the SSE2 option and provide sound dlls not requiring it).
